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Emberburden

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Devlog

  • Devlog #2 — Giving the protagonist a face (Almost goes wrong)
    September 04, 2026 by nekaluna
    1
    Up until last week, the character walking around our test level was a misshapen cardboard cutout. This week we started giving him a real shape, and we began where you should begin: by defining where w... Continue reading
  • Devlog #1 — It plays start to finish (and it's got zero challenge)
    August 28, 2026 by nekaluna
    First week of development is done. Emberburden went from being a design document to something that opens, plays through to the end, and closes. Before anyone gets their hopes up: what we have today is... Continue reading
  • Emberburden — the light you carry is your life
    August 28, 2026 by nekaluna
    We're two brothers making a game, and this is our first post. So let's start with what matters: what this thing actually is. Emberburden is a 2D precision platformer about the descent into the Inferno... Continue reading
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Updated 7 days ago