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Devlog
Devlog #2 — Giving the protagonist a face (Almost goes wrong)
September 04, 2026
by
nekaluna
1
Up until last week, the character walking around our test level was a misshapen cardboard cutout. This week we started giving him a real shape, and we began where you should begin: by defining where w...
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Devlog #1 — It plays start to finish (and it's got zero challenge)
August 28, 2026
by
nekaluna
First week of development is done. Emberburden went from being a design document to something that opens, plays through to the end, and closes. Before anyone gets their hopes up: what we have today is...
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Emberburden — the light you carry is your life
August 28, 2026
by
nekaluna
We're two brothers making a game, and this is our first post. So let's start with what matters: what this thing actually is. Emberburden is a 2D precision platformer about the descent into the Inferno...
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